I can build a tonne of builds that run subpar gr levels. There’s only one thing to do, and that’s push GRs. The reason there’s so few builds in D3 isn’t just the itemization. It’s one system that does make for a better game and creating a balance of complexity and depth without min/max and whipping out tools and spreadsheets allows other elements to shine as well. and these should be enjoyable without items hampering them. There are many other elements that are so critical - skill trees, the vibe of the environments, quest building, end-game, combat fluidity, etc. You’re 100% right, Diablo isn’t all about the items. The longer devs and players fail to understand this, the longer we are gonna be stuck with crappy Diablo games. The item system should exist to enhance the game, not replace it. You haven’t even reached the basic qualification of being a “game”. If that causes the game to suck, then you’re doing something wrong. They just wanted to play that slot machine.Ī simple test is to remove all items entirely. These were people’s level 80+ character and they didn’t even want to play it. You’d be lucky if 1 in 50 people would even be willing to do that. I used to create fake Baal runs games (Baal run-003) just to bait people into actually playing the game for once and by fighting to throne room manually. Diablo 2 was all about items because the rest of the game was actual trash, hence why the only thing anyone ever did was power level, bot, or follow baal bots. I think Diablo would do a lot better in general to realize that the game isn’t actually all about items.
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